An update from the virtual battlefield of World War II Online™
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LATEST NEWS

DEPOT SPAWNING BRINGS FRANTIC ACTION TO BATTLEFIELD
With several major updates already delivered to the growing number of virtual battlefield recruits, Playnet and Cornered Rat Software are ready to introduce another round of major gameplay enhancements to their MMOG, "World War II Online".

Bringing the fight into cities and towns
The upcoming release of v1.9 (now in open Beta testing) allows players to establish a foothold in enemy held cities as well as use non-military facilities for troop spawning. These facilities are the depots that connect all the cities in the gameworld. Every road that connects two chokepoints has a pair of supply depots. Now these can be used by ground troops as combat staging facilities. Spawning at these depots puts inftantry in critical positions with tactical advantages. Depots are now more important than ever and create fast-paced infantry firefights like never before.

Capturing a depot gains a critical foothold at the beginning of an attack
Soldiers can now employ both offensive and defensive tactics at the depots. Every intact depot in a town or city can be used by defenders to spawn infantry forces. Any side of town that comes under enemy attack can be quickly defended. There is a cost to the defensive forces though as spawning infantry at the depots drains that town's Army Base of its supply of troops. Attackers can capture a depot in a city or town and gain a foothold from which to attack with infantry. Supported by armor supplied from the nearest friendly Army Base and with aircraft from nearby airfields, ground troops now have the means to more quickly take the battle to the enemy. As with defending forces, infantry spawning from depots draw from a limited supply from their own Army Bases.

Depot spawning brings faster, action-packed fights to the virtual battlefield
Infantry have always needed to rely on trucks, military transport, or good old boots to get into the action in "World War II Online". Defending from one side of town while attacking forces came from the opposite side was a frustrating, time consuming and often an unbalanced effort. With depot spawning, infantry are all over town creating fast-paced street fights as troops move from building to building. Snipers become more deadly and more vunerable and choke point sieges are now tougher with troops flanking enemy units much more quickly and posing a threat to armor in towns at every corner.

More on v1.9
v1.9 has a lot more than the depot spawing feature. In addition to porting the Unity 3D graphics engine to OpenGL, this new version adds another 40 cities/towns/ports to what is already the largest online world available in an MMOG. The additions to the terrain fill out much of southeast England as well as new strategic-targets such as destroyable factory installations.

v1.9 also adds a large number of special effects to the game with additions such as debris from shell hits on aircraft, shell ejections in first and third person and more battlefield explosions.

Infantry play has also received a lot of attention with the addition of a knife to the standard troop loadout, new animations including combat and non-combat emotes and additional sounds. More vehicles are being added including low-level bombers and new french armor.

There's also been the addition of a new RPG feature tagged as "Research, Development and Production" (RDP) which puts control of vehicle and weapons introduction and battlefield availability into the hands of player/commanders. Watch for a follow-up to this briefing which will detail the new RDP features.

Open Beta testing of v1.9 continues with the final few features close to completion. For a full feature list of what's coming visit the official website.
WHAT'S IN v1.9? << Get the details here

WANT THE INSIDE SCOOP ON v1.9? Let us know if you would like to cover the release of v1.9- one of the biggest updates to WWII Online in two years.
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PRODUCTION NOTES

Posted by Dana "Gophur" Baldwin, Producer Fri, July 18th
"We’ve made some good progress this week towards getting 190 ready for release. Several show stopper bugs have been quashed and we are ready to start getting more feedback."
Read More << Get the details here

SCREENSHOTS

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©2003 Playnet, Inc. All Rights Reserved. Playnet Inc., World War II Online™ , WWII Online™ Cornered Rat Software®, Unity 3D Engine™ are trademarks of Playnet Incorporated. Other marks used herein are those of their respective owners.