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DEPOT
SPAWNING BRINGS FRANTIC ACTION TO BATTLEFIELD
With several major updates already delivered to the growing number of
virtual battlefield recruits, Playnet and Cornered Rat Software are ready
to introduce another round of major gameplay enhancements to their MMOG,
"World War II Online".
Bringing
the fight into cities and towns
The upcoming release of v1.9 (now in open Beta testing) allows players
to establish a foothold in enemy held cities as well as use non-military
facilities for troop spawning. These facilities are the depots that connect
all the cities in the gameworld. Every road that connects two chokepoints
has a pair of supply depots. Now these can be used by ground troops as
combat staging facilities. Spawning at these depots puts inftantry in
critical positions with tactical advantages. Depots are now more important
than ever and create fast-paced infantry firefights like never before.
Capturing
a depot gains a critical foothold at the beginning of an attack
Soldiers can now employ both offensive and defensive tactics at the depots.
Every intact depot in a town or city can be used by defenders to spawn
infantry forces. Any side of town that comes under enemy attack can be
quickly defended. There is a cost to the defensive forces though as spawning
infantry at the depots drains that town's Army Base of its supply of troops.
Attackers can capture a depot in a city or town and gain a foothold from
which to attack with infantry. Supported by armor supplied from the nearest
friendly Army Base and with aircraft from nearby airfields, ground troops
now have the means to more quickly take the battle to the enemy. As with
defending forces, infantry spawning from depots draw from a limited supply
from their own Army Bases.
Depot
spawning brings faster, action-packed fights to the virtual battlefield
Infantry have always needed to rely on trucks, military transport, or
good old boots to get into the action in "World War II Online". Defending
from one side of town while attacking forces came from the opposite side
was a frustrating, time consuming and often an unbalanced effort. With
depot spawning, infantry are all over town creating fast-paced street
fights as troops move from building to building. Snipers become more deadly
and more vunerable and choke point sieges are now tougher with troops
flanking enemy units much more quickly and posing a threat to armor in
towns at every corner.
More
on v1.9
v1.9 has a lot more than the depot spawing feature. In addition to porting
the Unity 3D graphics engine to OpenGL, this new version adds another
40 cities/towns/ports to what is already the largest
online world available in an MMOG. The additions to the terrain
fill out much of southeast England as well as new strategic-targets such
as destroyable factory installations.
v1.9
also adds a large number of special effects to the game with additions
such as debris from shell hits on aircraft, shell ejections in first and
third person and more battlefield explosions.
Infantry
play has also received a lot of attention with the addition of a knife
to the standard troop loadout, new animations including combat and non-combat
emotes and additional sounds. More vehicles are being added including
low-level bombers and new french armor.
There's
also been the addition of a new RPG feature tagged as "Research,
Development and Production" (RDP) which puts control of vehicle and
weapons introduction and battlefield availability into the hands of player/commanders.
Watch for a follow-up to this briefing which will detail the new RDP features.
Open Beta
testing of v1.9
continues with the final few features close to completion. For a full
feature list of what's coming visit the official website.
WHAT'S
IN v1.9? << Get the details here
WANT
THE INSIDE SCOOP ON v1.9? Let us know if you would like to
cover the release of v1.9- one of the biggest updates to WWII Online in
two years.
Click
here to send a request
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